• Subspace Link: Established
  • Starfleet Database: Connected
  • Quantum Memory Field: stable
  • Optical Data Network: rerouting
11-1524
12-0730
13-318
14-DL44
15-3504
02-262000
101
7109
1966
36
880
204
1954
11.3
6.8
241
309
7.08
9.9
12.20
53
1961
2.16
1725
631
484
30
7952
97
102
8102
1987
044
0051
1968
704
1031
56
1954
764
1940
1935
1972
815
4.12
2023
76
957
9381
864
126
1008
103
714
1993
954
4.4
1969
68
91
1984
21
716
801
417
602
5618
238
1443
908
07
066
44
128
2705
104
6104
1995
3.22
1931
0.0
008
1701
184
218
908
10
85
1888
27
2879
213
1057
117
2025
988
3074
848
105
08
2001
713
079
1977
LV
426
105
10
1642
1979
402
795
361
0852
984
1058
007
1989
73
0484
261
106
31
2017
429
65
871
24
541
656
M
113
12.6
27
05
85
12.25
7884
8807
23
250
1047
322
88
107
5
2022
784
3304
42
733
1224
5801
23
1015
84
36
029
24
318
12.24
27
1905
809
711
2305
324
108
23
174
91
947
28
527
04
469
22
88
1985
540
3121
308
9571
404
1994
55
1995
9777
476
2805
03-111968
04-041969
05-1701D
06-071984
07-081940
08-47148
09-081966
10-31

Captain Yeldrin Ral

Personnel File

Background
  • Species: Trill
  • Pronouns: he/him
  • Alignment: Starfleet
  • Upbringing: Diplomacy and Politics
  • Environment: Another Species' World (Tellarite)
  • Pastimes: Writing and reading diplomacy fanfic
  • Assignment: USS Hanesawa
  • Roles:
    • Commanding Officer: You may spend Determination to grant any other character you can communicate with 1 Determination; this does not have to be linked to using or challenging a value.
    • Not Executive Officer: When an allied character in communication with you spends Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.
Career
Starfleet Command Track
reputation
3
reprimands
0
  • Required to Take Command
  • Learned New Language
Attributes
control
11
fitness
7
presence
10
daring
9
insight
10
reason
9
Departments
command
5
engineering
1
science
2
conn
3
security
3
medicine
2
Health
Protection
0
Stress
7
Species Ability
Patient: When you succeed at a task where you purchased one or more d20s by spending Momentum, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved.
Values
  • No voice silenced, no perspective unheard
  • I can make something from nothing
  • Crew comes first
  • Sensors can't tell you everything
Focuses
  • Cultural Expert
  • Coordinated Efforts
  • Diplomacy
  • Call to Action
  • Composure
  • Cultural Studies
Talents
  • Joined: You are bonded with a symbiont and have lifetimes of memories to draw upon. You gain an additional character trait, which is the name of the symbiont; this reflects potential advantages of being Joined, as well as the ability to perform rites and rituals to awaken past hosts’ memories, and the vulnerabilities inherent in the connection. Furthermore, up to twice per adventure, you may declare that a past Host had experience or expertise in a particular field: you gain an additional focus when you do this, which remains for the rest of the adventure.
  • Collaboration (Command): Choose a single department when you select this talent. Whenever an ally attempts a task using that department, you may spend 1 Momentum (Immediate) to allow them to use your rating for that department and one of your relevant focuses.
  • Follow My Lead: When you succeed at a task during combat or another perilous situation, you may spend Determination. If you do, choose a single ally who can hear you. The next task that ally attempts counts as having assistance from you, using your Presence + Command. On this task, do not roll your assistance die: it counts as having already rolled a 1.
  • Advisor: Whenever you Assist another character using your Command, the assisted character may re-roll one d20.