• Subspace Link: Established
  • Starfleet Database: Connected
  • Quantum Memory Field: stable
  • Optical Data Network: rerouting
11-1524
12-0730
13-318
14-DL44
15-3504
02-262000
101
7109
1966
36
880
204
1954
11.3
6.8
241
309
7.08
9.9
12.20
53
1961
2.16
1725
631
484
30
7952
97
102
8102
1987
044
0051
1968
704
1031
56
1954
764
1940
1935
1972
815
4.12
2023
76
957
9381
864
126
1008
103
714
1993
954
4.4
1969
68
91
1984
21
716
801
417
602
5618
238
1443
908
07
066
44
128
2705
104
6104
1995
3.22
1931
0.0
008
1701
184
218
908
10
85
1888
27
2879
213
1057
117
2025
988
3074
848
105
08
2001
713
079
1977
LV
426
105
10
1642
1979
402
795
361
0852
984
1058
007
1989
73
0484
261
106
31
2017
429
65
871
24
541
656
M
113
12.6
27
05
85
12.25
7884
8807
23
250
1047
322
88
107
5
2022
784
3304
42
733
1224
5801
23
1015
84
36
029
24
318
12.24
27
1905
809
711
2305
324
108
23
174
91
947
28
527
04
469
22
88
1985
540
3121
308
9571
404
1994
55
1995
9777
476
2805
03-111968
04-041969
05-1701D
06-071984
07-081940
08-47148
09-081966
10-31

Lieutenant Ania Hagen

Personnel File

Background
  • Species: Betazoid
  • Pronouns: she/her
  • Alignment: Starfleet
  • Upbringing: Science and Technology
  • Environment: Busy Colony
  • Assignment: USS Hanesawa
  • Roles:
    • Chief Engineer: You reduce the opportunity cost of engineering teams by 1, to a minimum of 0. Further, when you attempt a task to perform repairs to a starship or attempt to push the ship’s capabilities beyond its normal limits, you may spend 1 Momentum (Immediate) to re-roll a d20.
    • Operations Manager: Whenever you create a trait representing a piece of equipment, or an alteration made to existing equipment, any character who benefits from that trait while you are present in the scene may re-roll a d20.
Career
Starfleet Operations Track
reputation
3
reprimands
0
  • Transporter Accident
  • Death of a Friend
Attributes
control
11
fitness
10
presence
9
daring
7
insight
9
reason
9
Departments
command
1
engineering
5
science
2
conn
4
security
2
medicine
2
Health
Protection
0
Stress
10
Species Ability
Telepathy: You can sense the surface thoughts and emotions of most living beings nearby, and can communicate tele- pathically with other empaths and telepaths, as well as those with whom you are extremely familiar. You cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those resistant to telepathy. It requires effort and a task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Increase the Difficulty if the situation is stressful, if there are many beings present, if the target target is resistant to telepathy, etc.
Values
  • Adaptation is survival
  • Tech is simpler than people
  • Do better, be better
  • Crew is my family
Focuses
  • Power Systems
  • Structural Engineering
  • Tactical Systems
  • Computers
  • Transporters and Replicators
Talents
  • Psychokinesis: You can manipulate and control objects using only the power of the mind. You may exert a psychic force upon an object within Close range equivalent to the force that you would normally be able to exert physically, though this takes concentration and cannot be done violently. You may spend 1 Momentum (Immediate, Repeatable) to increase the magnitude of the force you apply, with each Momentum spent counting as an additional person’s worth of force applied (that is, you can move or manipulate objects that would take two people to move or manipulate by spending 1 Momentum). Momentum (Immediate) may also be spent to increase the range of this: 1 Momentum to affect objects in Medium range, 2 Momentum to affect objects at Long range, and gamemaster’s discretion for distances beyond. To apply force violently instead, add 1 Threat to make a Control + Security task with a Difficulty of 2 to strike an opponent (as a Ranged Attack), inflicting a Stun or Deadly Injury with a Severity of 3.
  • Maintenance Specialist: You may ignore the first complication rolled on any Engineering task. Further, when you create any equipment trait, any character who uses that piece of equipment in a task may ignore the first complication rolled.
  • Dauntless: Whenever another character attempts to intimidate or threaten you, you may suffer 2 Stress to ignore their attempt.
  • Jury-Rig: Whenever you attempt an Engineering task to perform repairs, you may reduce the Difficulty by 2, to a minimum of 0. If you do this, however, then the repairs are only temporary and will last only a single scene before they fail again; you may increase this duration by one scene by spending 1 Momentum (Repeatable). Jury-rigged repairs can only be applied once, and the Difficulty to repair a device that has been Jury-rigged increases by 1.